The Fallout TV series has come back to streaming services, and it's fair to say that audiences were agreeably astonished by the caliber of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it succeeded in capturing multiple facets of the player's journey.
There was vault-dweller Lucy, trying to act with integrity and finding that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who begins to question his cult's authority and creates significant chaos in mechanized battle suit; and Walton Goggins's character, a standout performance who has entirely abandoned any sense of morality out in the radioactive wilderness.
The show's first season conclusion revealed a major secret about the culprits behind the nuclear war that condemned a group of people in subterranean shelters for centuries. It also raised plenty of questions unanswered for the next installment – and, now, anticipations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says one of the series creators.
“Starting the initial season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the response to the show, so now people are arriving with more enthusiasm and new expectations.”
The second season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the series, even if it was technically flawed at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators suggest that it does reference the player’s journey.
The Fallout TV series is praised for its tactile feel – its makers ensured physical models and environments were constructed, echoing the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments another of the showrunners. “The primary goal of an translation, especially of a video game, is to feel like it’s authentic.”
Indeed, almost every element you see on-screen is physical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.
The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, with the help of the game developers behind the franchise. This shared passion for the universe is clear in the end result.
The second season is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the previous season. This format will allow for a new viewing experience, a dynamic the creators themselves are excited to observe.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” promises the game director. “I’m looking forward to seeing what people think.”